How to include a chain config in Unreal SDK? [Tezos]

I’m trying to add in a custom chain config and provider (In my case Tezos) similar to the web sample in the documentation in Unreal SDK however I can’t find any option to allow me to do that in the SDK, is there any solution to this?
We have tried to use the private key acquired via the SDK and pass it to an AWS lambda function to generate keypair however we get a window not defined error.

@laizr03 Welcome Aboard!

Your request has been forwarded to our Dev team and we will get back with an update.

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Hi @laizr03 , right now chainConfig is not supported in unreal sdk. We are in process of updating it. Thanks for your patience.

Hey @laizr03

We have updated our Unreal SDK with a major change in version. You can connect to any chain you desire with the appropriate libraries meant for the chain. Feel free to check it out. Let us know if we can help you out in any way implementing it.

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