Login via MetaMask and UI Flow

Hello! I’m trying to investigate possible UI workflows for our Android App using a combination of Web3Auth and Alchemy, and I’m trying to gauge what can be done with this service, and how it would look in the overall scope of things.

I’ve managed to implement a simple login system using the Google authentication, but I’ve noticed that when the user first log in, a new wallet is generated for him. Could a user that already has a MetaMask account login into the system and use the dashboard of Web3Auth just the same? Or will he have to login with a social media account then link the Metamask service later? (And I’ve tried linking metamask on the WalletConnect system, to no luck. Maybe I’ve missed something on the dashboard?)

Is MetaMask login possible using Unity? When making that login system, do we have to necessarily open up a new window outside of the game to log in, or can we handle all that using In-game modals only? Where can I find more info on this? The intention is to make it easier for users that already have Wallets of their own, so any login solution in this respect would be appreciated.

Thanks in advance

hi @thiago.hardt,

If you are building an Android App. We are not supporting External Wallets. The only way is to use WalletConnect, please share with me the code that you are using and maybe I can help you.

If you are planning to use a web SDK, please review our PnP Modal SDK : https://evm-modal.vercel.app/ (you can use social logins and external wallets)

In Unity SDK you can use different kinds of Social Logins but in an no-modal way. If you want to use an external wallet you need to use another library.

Please check all our PnP examples: GitHub - Web3Auth/web3auth-pnp-examples and also our online demos for web, Android and Unity at Integration Builder | Web3Auth

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