When importing the Unity SDK, the documentation acknowledges the occurrence of a specific error and provides instructions on how to mitigate it. However, upon importing the Unity package, numerous errors arise. Additionally, there’s uncertainty about whether Web3Auth supports desktop applications. If it does, creating a redirect URI is proving challenging despite following the provided instructions.
@ibrahimnawaz2222 Welcome Aboard!
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Web3Auh unity sdk doesn’t have support for desktop. It only supports android, iOS and webgl.
but when we create a .exe file in unity and run in PC then its working fine and login with google etc why?
thanks and issues are resolved
When we create a .exe file in Unity and run it on a PC, everything works fine, including the ability to log in with Google, when using the testnet as per the documentation on your website. Could you please explain why these functionalities work in the desktop environment during development, but issues arise when publishing the app or building it for production? Where might these issues be originating, given that they are not present in the desktop environment?
Issues mentioned above is for missing directive or dependency. if some directive/dependency is missing, then issues should come in both development and production environment and not for any specific environment. Pls check if you are following all steps for making the app for production environment.
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