Skip to main content

Using Custom Authentication in PnP Unreal Engine SDK

Custom Authentication is a way to authenticate users with your own custom authentication service. For example, while authenticating with Google, you have the ability to use your own Google Client ID and Dashboard to authenticate users directly. To login using your own custom JWT issuers like Auth0, AWS Cognito, or Firebase, you can add the your configuration to the loginConfig field of the Web3AuthOptions class.

The loginConfig field is a key value map. The key should be one of the Web3AuthProvider in its string form, and the value should be a LoginConfigItem struct instance.

First, configure your own verifier in the Web3Auth Dashboard to use custom authentication.

note

This is a paid feature and the minimum pricing plan to use this SDK in a production environment is the Growth Plan. You can use this feature in the development environment for free.

tip

Check out how to create Custom Verifier on Web3Auth Dashboard.

Then, you should specify the details of your verifier in the LoginConfigItem struct, the details of this struct are as follows.

Arguments

LoginConfigItem

ParameterDescription
verifierThe name of the verifier that you have registered on the Web3Auth Dashboard. It's a mandatory field, and accepts FString as a value.
typeOfLoginType of login of this verifier, this value will affect the login flow that is adapted. For example, if you choose google, a Google sign-in flow will be used. If you choose jwt, you should be providing your own JWT token, no sign-in flow will be presented. It's a mandatory field, and accepts FTypeOfLogin as a value.
clientIdClient id provided by your login provider used for custom verifier. e.g. Google's Client ID or Web3Auth's client Id if using 'jwt' as TypeOfLogin. It's a mandatory field, and accepts FString as a value.
name?Display name for the verifier. If null, the default name is used. It accepts FString as a value.
description?Description for the button. If provided, it renders as a full length button. else, icon button. It accepts FString as a value.
verifierSubIdentifier?The field in JWT token which maps to verifier id. Please make sure you selected correct JWT verifier id in the developer dashboard. It accepts FString as a value.
logoHover?Logo to be shown on mouse hover. It accepts FString as a value.
logoLight?Light logo for dark background. It accepts FString as a value.
logoDark?Dark logo for light background. It accepts FString as a value.
mainOption?Show login button on the main list. It accepts bool as a value. Default value is false.
showOnModal?Whether to show the login button on modal or not. Default value is true.
showOnDesktop?Whether to show the login button on desktop. Default value is true.
showOnMobile?Whether to show the login button on mobile. Default value is true.

TypeOfLogin

UENUM(BlueprintType)
enum class FTypeOfLogin : uint8
{
GOOGLE,
FACEBOOK,
REDDIT,
DISCORD,
TWITCH,
APPLE,
LINE,
GITHUB,
KAKAO,
LINKEDIN,
TWITTER,
WEIBO,
WECHAT,
EMAIL_PASSWORDLESS,
EMAIL_PASSWORD,
JWT
};

Usage

Unreal Blueprint Login Options

Unreal Blueprint Google Custom Login

note
  • dApp Share is only returned for the Custom Authentication verifiers.

  • Also, 2FA should be enabled for the account using it.

    Use mfaLevel = MFALevel.MANDATORY in the LoginParams during login. See MFA for more details.